The Adventure Series: An
By definition, and adventure is dangerous or risky undertaking. On your
personal computer, Adventure is that and more! Play any of the Adventures
includes three elements: you, the user; the games themselves; and the
author, Scott Adams.
In beginning and Adventure, you will find yourself in a specific location:
in a forest, maybe on board a small spaceship, or perhaps in a desert. The
top portion of your video display is devoted to inputting commands and
receiving messages that may arise as the result of your orders.
By using two-word commands you move from location to location (they're
called "rooms", though some rooms represent outdoor sites like a swamp),
manipulate objects that you find in different rooms (pick the up, put them
down, carry them etc.) and perform actions as if you were really there.
The object of the game is to amass treasure for points or accomplish a
specified task. Successfully completing a game, however, is far easier to
discuss than achieve. In many cases you will find a treasure but be unable
to take it until you are carrying the right combination of objects that
you'll find in various locations.
If you're tired of video games with bouncing balls, or bored with shooting
at targets, and your're ready for an intellectual challenge that
transports you to new worlds of experience; if you want to see what a
skilled programmer can do with a micro, then invest in one of Scott Adam's
games. An early Adventure (Adventueland or Purates Adventure) is a good
place to start, because the more Adams creates, the tougher his puzzles