Monthly Archives: October 2012
What’s New in this Version Bug fixes Alien Invaders erratic behaviour on higher levels and game restarts New Features Bonus UFO In game high score In Game Pause Button Bonus Challenge Wave Improved title screen Recharge Missiles Indicator
Spent a few hours this weekend removing a bug from the Invaders movement which was causing them to move in continually increasing erratic behaviour the longer the game was running. A complete rewrite of the movement framework seems to have … Continue reading
We’ve completed the update for Sky Invaders v1.1 which is compatible with iPAD, iPHONE and iPOD Touch. Submitted for approval.
Had a productive session last night nutting out the framework for our next iOS game. Concept, basic layout of screens and the main sprites have all now been drawn (love the whiteboard).
We have just about completed the necessary changes required to make Sky Invaders work easily on an iPhone. Adjustments to the location of the Sky Fighter have been made so the players thumbs don’t block the view. We hope to … Continue reading
In just a little over a week Sky Invaders for the iPAD has hit 600 downloads from the App Store and received an awesome review. Good, classic fun! ★★★★★ by JB-WiFi Obviously inspired by Space Invaders, this is a fun … Continue reading
Good news this morning, Apple have approved Sky Invaders and it is now made available on the App Store. So we’ll be back to work improving game play and a new challenge mode which didn’t make to the version … Continue reading
During September we made great progress on our first iPAD title called Sky Invaders. Being our first iOS title we have a little to learn but feel the end result will be well worth playing.