Category Archives: News
Planetoids submitted to iTunes
After a few months break time we got back into the swing of things and fixed the last couple of minor bugs found in the code, re-tested and submitted to Apple for approval. So fingers crossed we’ll have it approved … Continue reading
Codename Astro
Planetoid Demo We took a break from Moon Racer this week and moved forward with another one of our games. Astro is inspired by Asteroids, the great Atari arcade game but it has enough twists to made it unique. … Continue reading
Alphaworks site now mobile ready
We have made changes to the base WordPress installation we have to allow for the support of Mobile devices which has iPhone or Blackberry which will now allow our readers to view the posts without having to expand the text. … Continue reading
aka Moon Racer
Little progress was made today with Moon Racer; we’ve moved from the whiteboard to the graphic design for the background and a mock-up of the first game level. We’re getting quite excited about this game and hope to make more … Continue reading
Sky Invaders Approved :-)
Apple approved the new version of Sky Invaders, so if you’ve got version 1.0.0 then I’d suggest that you take advantage of the free update which will fix the bug with the Invader movement and also give you a great … Continue reading
Sky Invaders 1.1.0 Submitted for approval
What’s New in this Version Bug fixes Alien Invaders erratic behaviour on higher levels and game restarts New Features Bonus UFO In game high score In Game Pause Button Bonus Challenge Wave Improved title screen Recharge Missiles Indicator
Bug fixed
Spent a few hours this weekend removing a bug from the Invaders movement which was causing them to move in continually increasing erratic behaviour the longer the game was running. A complete rewrite of the movement framework seems to have … Continue reading
Sky Invaders for iPhone Submitted
We’ve completed the update for Sky Invaders v1.1 which is compatible with iPAD, iPHONE and iPOD Touch. Submitted for approval.
Moon Racer
Had a productive session last night nutting out the framework for our next iOS game. Concept, basic layout of screens and the main sprites have all now been drawn (love the whiteboard).