I had an hour free the other day so decided to create a simple Task List application for Windows which I could leave open all the time (small in size) and that would allow me to add tasks, show that they were completed and remove them it required.
If I get an hour free I’ll add the ability to email the list or print it out.
Version 1.0 is now available for free and can be downloaded here.
Sky Invaders has made it’s way to yet another platform, this time its been release for the Macintosh and is freely available via the link at the bottom of this post.
While I’ve been busy for a few weeks now converting Sky Invaders for the iOS making it 64bit compliant in readiness for the upcoming iOS11 release in September I took the opportunity to move the code over to the Mac and release Alphaworks first Mac game.
I’ve submitted it for release via the Mac App Store but while I wait for the approvals to happen you can Download here
My oldest mobile app Sky Invaders turns five in October (having first being released for the iPhone on the 12th October 2012) and since that time I’ve been able to release the Sky Invaders on Android and Windows Phone (yes, Windows Phone).
In the past five years Sky Invaders has been downloaded approximately 40,000 times from game players in 192 countries which is simply mind-blowing to me. Now the iOS version really hasn’t been touched since October 2012, the same code has been in place and working well since the very beginning but it our time for change or as Apple puts “your 32 bit app will no longer work once iOS 11 is release later this year”.
over the past few weeks I’ve been getting familiar with the original source code again, and while I made comments in the code and it was easy to see what each function and procedure does I was amazed just how much I’ve changed in the way I now code (much cleaner than five years ago).
So I now have a choice to make while taking Sky Invaders 32 bit and making it 64 bit for iOS 11. Should I keep the code the same or should I make some changes,improve areas of the code and tidy up?
Part of me wants to just re-compile and move on but another part wants to re-write. What I’ll do I’m not sure but I’ve got a couple of weeks to decide so we’ll have to wait and see.
For all who have noticed the coming now message on our Mac page for the past few years but never any signs of development or progress, we’ve got some good news.
Work has started on converting Planetoids to run on the Mac and making it available from the Mac App Store. The game is 95% complete and we’ve been testing and fine tuning controls for a few months now and can hardly wait to get it out the door.
Coming in 2017 for the Mac!
It’s been almost 4 years since we originally published Planetoids for the iPad and in that time it’s been semi-successful but nothing major but I’d always planned to do some updates and improve the gameplay but simply never got around to it.
Well, late last month Apple contact me about Planetoids and gave me a few good reasons to sit down and implement all the improvements that were designed but not coded back in 2013 and the results have been fantastic, much better gameplay and sound; I’ve also implemented the Game Centre High Score Table and lastly it now runs on iPhones as well.
So tonight the final V2.0.2 build was submitted to Apple for approval and with a little luck Planetoids will be up and available by the weekend.
Sky Invaders 25,000 downloads
It’s taken a couple of years but Sky Invaders for Windows Phone has reached a milestone with over 25,000 downloads from well over 100 different countries.
I couldn’t be happier that our first release which was initially on the iPhone and later made available for Android and Windows Phone has been so popular and we have received much positive feedback.
Thanks to everyone who has downloaded, played and we hope enjoyed.
I was delighted to see that Alphaworks was mentioned in a great new book on the world’s best-selling home computer, the Commodore 64. In a section detailing cartridges and the different eras, Alphaworks received a good mention for bringing the cartridge format back to life in the early 2000’s.
Anyone interested in the C64 should do themselves a favor and grab a copy of the book.
Sky Invaders 4th anniversary
It’s hard to believe that my first mobile game was released four years ago this week. What simply started out as a short term goal to learn to code and release a game for my iPhone certainly didn’t stop there.
In the past four years over 30,000 people have downloaded, played and hopefully enjoyed Sky Invaders which is now available for Android and Windows Phone as well as the iPad and iPhone.
Now while this week marks the 4th anniversary of Sky Invaders it also marks the release of my 5th mobile game called Batty TAP which I hope will also be enjoyed by many.
So a big thank you for all who downloaded, played and given feedback.
We’ve released another game for Android phones and tablets based on Flappy Bird but of course way better, well we think so.
Batty TAP simply works the same way as Flappy but this time you’re deep inside a cave system and Batty has to make his way under stalactites and over stalagmites without hitting any in order to score points.
It’s free and available from the Google Play Store today if you want to download and have some fun.
Batty TAP will also be available for Amazon Fire tablets and Windows Phones later this week and the iOS versions should be out next month or at the latest by Christmas.
If you enjoy it please give us a rating and leave a review, we would really appreciate them.
Download today from the Google Play Store
The long awaited sequel to our most popular mobile game Sky Invaders has been released for Windows Phone. After almost four years we have taken all the feedback from our many players on how to make the player controls better, including adding additional game levels and various new aliens and put it all together in Mega Invaders.
We plan to release Mega Invaders for Android, Amazon Fire and iOS devices over the coming months so keep watching for updates.